<html><head><title>Parse3DScripts</title></head>
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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">Parse3DScripts()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#3A3966"><b>Parse3DScripts</b></font>()</blockquote>

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<b>Description</b><br><blockquote>

Parses all the .materials OGRE scripts found in the paths set with <a href="add3darchive.html">Add3DArchive()</a>. This 
allows the use of <a href="../mesh/index.html">meshes</a> with complex materials scripts directly in PureBasic. 
When creating the <a href="../entity/index.html">entity</a> the constant <font color="#924B72">#PB_Material_None</font> 
has to be specified, so all the material information will be taken from the 
script, if it was correctly loaded. 

</blockquote><p><b>Return value</b></p><blockquote>
None.


</blockquote><p><b>Remarks</b></p><blockquote>

More information about OGRE material scripts can be found at <a href="http://www.ogre3d.org/docs/manual/manual_14.html">OGRE online manual</a>. 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=normalz.html>NormalZ()</a> - <a href="index.html">Engine3D Index</a> - <a href="pickx.html">PickX()</a> -><br><br>

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